SSMT: Encounter Type
Revision as of 14:01, 1 April 2011 by David.Burkhead (talk | contribs)
Description
The Encounter Type SSMT content category can be used to assist in managing the Encounter Type dictionary in EHR. This dictionary can typically be managed manually given its nature and relatively small record count.
Stored Procedures used:
- Extracting data: ImpSSMTExtract 'Encounter Type'
- Loading data: ImpSetEncounterTypeDE
Column Listing and Descriptions
- Entry Code - this is the unique entry code value for the encounter type.
- Full Name - this is the entry name value for the encounter type. This value is visible when selecting or viewing the encounter selector screen in EHR.
- Entry Mnemonic - this is the unique entry mnemonic value for the encounter type. This value will typically mirror the entry code value for the given encounter type.
- IsEnforcedFLAG? - acceptable values for this field are:
* Y - indicates the entry is system delivered, is enforced, and cannot be edited. * N - indicates the entry is not enforced, MAY or MAY NOT be system delivered, and that the general properties of the encounter type may be edited or updated.
- IsChargeableLFLAG? - acceptable values for this field are:
* Y - indicates that a new entry is being created; use to add new entries. * Blank - indicates an already existing entry; use to update already existing entries.
- LinkedAppointmentFLAG - acceptable values for this field are:
* Y - indicates the encounter type is * N - indicates the entry is not enforced, MAY or MAY NOT be system delivered, and that the general properties of the encounter type may be edited or updated.
- IsInactiveFLAG -
* Y - indicates the encounter type is currently inactive. Use when attempting to inactive encounter type entries. * N - indicates the encounter type is currently active. Use when attempting to update or create new encounter type entries.
- Create? - acceptable values for this field are:
* Y - indicates the encounter type will attempted to be added as a net new entry. Use when attempting to create new encounter types. * N - indicates the encounter type will attempted to be updated. Use when updating the properties of already existing encounter types.
Migration Considerations
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